GSM and CDMA have been the two leading commercial wireless technologies that are being used all over the world. This paper presents to the readers the key differences between the two technologies 1. The various topics in which this paper presents the difference are:
- Radio Spectrum Usage
- Network architecture differences
- Radio channel differences
- Call Processing
- Evolution to 3G
- Network capacity differences
- Deployment
Introduction
This section presents the basic wireless network architecture and lays the foundation for the readers to understand the later sections of this paper.
The Mobile Station
The Base Transceiver Station
The Base Station Controller
The Mobile Switching Center
The Location Registers
Historical View of GSM and CDMA
GSM
| 1982 | Groupe Special Mobile established within CEPT |
| 1984 | Several proposals for GSM multiple access : wideband TDMA, narrowband TDMA, DS- CDMA, hybrid CDMA/FDMA, narrowband FDMA |
| 1986 | Eight prototype systems tested in CNET laboratories in France Permanent nucleus is set up |
| 1987 | Basic transmission principles selected : 8-slot TDMA, 200-kHz carrier spacing, frequency hopping |
| 1987 | MoU signed |
| 1988 | GSM becomes an ETSI technical committee |
| 1990 | GSM phase 1 specifications frozen (drafted 1987 – 1990) GSM1800 standardisation begins |
| 1991 | GSM1800 specifications are frozen |
| 1992 | GSM900 commercial operation starts |
| 1992 | GSM phase 2+ development starts |
| 1995 | GSM submitted as a PCS technology candidate to the United States |
| 1995 | PCS1900 standard adopted in the United States |
| 1996 | Enhanced full rate (EFR) speech codec standard ready |
| 1996 | 14.4-Kbps standard ready GSM1900 commercial operation starts |
| 1997 | HSCSD standard ready GSM cordless system (home base station) standardisation started EDGE standardisation started |
| 1998 | GPRS standard ready WCDMA selected as the third generation air interface |
Classification of CDMA
Frequency
Direct sequence
Frequency hopping
Time
Table 2 – CDMA Era
| John Pierce : time hopping spread spectrum | |
| 1949 | Claude Shannon and Robert Pierce : basic ideas of CDMA |
| 1950 | De Rosa-Rogoff : direct sequence spread spectrum |
| 1956 | Price and Green : antimultipath "RAKE" patent |
| 1961 | Magnuski : near-far problem |
| 1970s | Several developments for military field and navigation systems |
Narrowband CDMA Era
| Cooper and Nettleton : cellular application of spread spectrum | |
| 1980s | Investigation of narrowband CDMA techniques for cellular applications |
| 1986 | Formulation of optimum multiuser detection by Verdu |
| 1993 | IS-95 standard |
| Europe : FRAMES FMA2 Japan : Core-A USA : cdma2000 Korea : TTA I, TTA II | |
| 2000s | Commercialization of wideband CDMA systems |
Table 3 – Second Generation Digital Systems
| | GSM | IS-136 | IS-95 | PDC |
| Multiple access | TDMA | TDMA | CDMA | TDMA |
| Modulation | GMSKa | ð/4-DQPSKb Coherent ð/4- DQPSK Coherent 8-PSK | QPSK/0-QPSKc | ð/4-DQPSK |
| Carrier spacing | 200 kHz | 30 kHz | 1.25 MHz | 25 kHz |
| Carrier bit rate | 270.833 Kbps | 48.6 Kbps (ð/4-PSK and ð/4-DQPSK) 72.9 Kbps (8-PSK) | 1.2288 Mchip/sd | 42 Kbps |
| Frame length | 4.615 ms | 40 ms | 20 ms | 20 ms |
| Slots per frame | 8/16 | 6 | 1 | 3/6 |
| Frequency band (uplink/ downlink) (MHz) | 880-915 / 935-960 1720-1785 / 1805-1880 1930-1990 / 1850-1910 | 824-849 / 869-894 1930-1990 / 1850-1910 | 824-849/869-894 1930-1990 / 1850-1910 | 810-826 / 940-956 1429-1453/ 1477-1501 |
| Speech codec | RPE-LTPe 13 Kbps Half rate 6.5 Kbps Enhanced full rate (EFR) 12.2 kbps | VSELPf 8 Kbps IS-641-A: 7.4 Kbps (ACELP)g US1: 12.2 Kbps (ACELP) | QCELP 8 Kbps CELP 8 Kbps CELP 13 Kbps | VCELP 6.7 Kbps |
| Maximum possible data rate | HSCSD:115.2 Kbps GPRS : 115.2 – 182.4 Kbps (depending on the coding) | IS-136+: 43.2 Kbps | IS95A:14.4 Kbps IS95B:115.2 Kbps | 28.8 Kbps |
| Frequency hopping | Yes | No | N/A | No |
| Handover | Hard | Hard | Soft | Hard |
Comparison of Technologies
Frequency Division Multiple Access (FDMA):
Time Division to Multiple Access (TDMA):
Code Division Multiple Access ( CDMA):
Network Architecture
Mobile Station:
Cell Design
Base Station Sub-System (BSS):
Radio Interface Differences
- To transport user information, both speech and data – bi-directional.
- To exchange signaling information between the mobile station and the network.
Uplink and Downlink differences:
Long Code
Logical Channel differences
- Channel, which is used by the mobile to acquire the system. This is called the Pilot channel in CDMA whereas it is called the FCCH in GSM .
- A channel used by the mobile to synchronize to the network. This is called Synch channel in CDMA and in GSM it is called SCH.
- Channel to transmit the system wide information and also page the mobile for the termination calls. This in GSM is achieved by two channels called BCCH and PCH, where as in CDMA a single Paging channel does this.
- Traffic channels.
Call Processing
Evolution to 3G
Here is a brief summary changes for the evolution of each network.
GSM /GPRS to UMTS:
IS 95 to CDMA 2000:
Conclusion:
Reference:
- http://www.arcx.com/sites/index.htm
- GSM Wireless Networks – Nortel Networks Training Division
- IS –95 Overview – Award Solutions
- www.gmsworld.com
- The GSM systems for Mobile Communications – Michel Mouly
- Introduction to 3G Mobile Communications – Juha
I spend quite a bit of time reading the messages that flow through the various PCS newsgroups and forums on the Internet, and if one thing is abundantly clear, it is that people don't seem to know the true differences between CDMA and TDMA. And who could blame them? There is so much hype surrounding these two competing technologies that it is difficult for a regular PCS subscriber to know who is telling the truth.
I personally am NOT an RF engineer, nor do I work for any of the cellular or PCS companies. It is however my hobby to keep up with the latest developments in mobile communication (as this web site amply demonstrates). I would like to clear the air by interjecting my own spin on this debate. I hope that by the time you finish reading this editorial you will have a better understanding of the true strengths and weaknesses of both technologies.
The Basics
Let's begin by learning what these two acronyms stand for. TDMA stands for "Time Division Multiple Access", while CDMA stands for "Code Division Multiple Access". Three of the four words in each acronym are identical, since each technology essentially achieves the same goal, but by using different methods. Each strives to better utilize the radio spectrum by allowing multiple users to share the same physical channel. You heard that right. More than one person can carry on a conversation on the same frequency without causing interference. This is the magic of digital technology.
Where the two competing technologies differ is in the manner in which users share the common resource. TDMA does it by chopping up the channel into sequential time slices. Each user of the channel takes turns transmitting and receiving in a round-robin fashion. In reality, only one person is actually using the channel at any given moment, but he or she only uses it for short bursts. He then gives up the channel momentarily to allow the other users to have their turn. This is very similar to how a computer with just one processor can seem to run multiple applications simultaneously.
CDMA on the hand really does let everyone transmit at the same time. Conventional wisdom would lead you to believe that this is simply not possible. Using conventional modulation techniques, it most certainly is impossible. What makes CDMA work is a special type of digital modulation called "Spread Spectrum". This form of modulation takes the user's stream of bits and splatters them across a very wide channel in a pseudo-random fashion. The "pseudo" part is very important here, since the receiver must be able to undo the randomization in order to collect the bits together in a coherent order.
If you are still having trouble understanding the differences though, perhaps this analogy will help you. This my own version of an excellent analogy provided by Qualcomm:
Imagine a room full of people, all trying to carry on one-on-one conversations. In TDMA each couple takes turns talking. They keep their turns short by saying only one sentence at a time. As there is never more than one person speaking in the room at any given moment, no one has to worry about being heard over the background din. In CDMA each couple talks at the same time, but they all use a different language. Because none of the listeners understand any language other than that of the individual to whom they are listening, the background din doesn't cause any real problem.
Voice Encoding
At this point many people confuse two distinctly different issues involved in the transmission of digital audio. The first is the WAY in which the stream of bits is delivered from one end to the other. This part of the "air interface" is what makes one technology different from another. The second is the compression algorithm used to squeeze the audio into as small a stream of bits as possible.
This latter component is known at the "Voice Coder", or Vocoder for short. Another term commonly used is CODEC, which is a similar word to modem. It combines the terms "COder" and "DECoder". Although each technology has chosen their own unique CODECs, there is no rule saying that one transmission method needs to use a specific CODEC. People often lump a technology's transmission method with its CODEC as though they were single entities. We will discuss CODECs in greater detail later on in this article.
Voice encoding schemes differ slightly in their approach to the problem. Because of this, certain types of human voice work better with some CODECs than they do with others. The point to remember is that all PCS CODECs are compromises of some sort. Since human voices have such a fantastic range of pitch and tonal depth, one cannot expect any single compromise to handle each one equally well. This inability to cope with all types of voice at the same level does lead some people to choose one technology over another.
All of the PCS technologies try to minimize battery consumption during calls by keeping the transmission of unnecessary data to a minimum. The phone decides whether or not you are presently speaking, or if the sound it hears is just background noise. If the phone determines that there is no intelligent data to transmit it blanks the audio and it reduces the transmitter duty cycle (in the case of TDMA) or the number of transmitted bits (in the case of CDMA). When the audio is blanked your caller would suddenly find themselves listening to "dead air", and this may cause them to think the call has dropped.
To avoid this psychological problem many service providers insert what is known as "Comfort Noise" during the blanked periods. Comfort Noise is synthesized white noise that tries to mimic the volume and structure of the real background noise. This fake background noise assures the caller that the connection is alive and well.
CDMA
Now that we have a rudimentary understanding of the two technologies, let's try and examine what advantages they provide. We'll begin with CDMA, since this newer technology has created the greatest "buzz" in the mobile communications industry.
One of the terms you'll hear in conjunction with CDMA is "Soft Handoff". A handoff occurs in any cellular system when your call switches from one cell site to another as you travel. In all other technologies this handoff occurs when the network informs your phone of the new channel to which it must switch. The phone then stops receiving and transmitting on the old channel, and it commences transmitting and receiving on the new channel. It goes without saying that this is known as a "Hard Handoff".
In CDMA however, every site are on the SAME frequency. In order to begin listening to a new site the phone only needs to change the pseudo-random sequence it uses to decode the desired data from the jumble of bits sent for everyone else. While a call is in progress the network chooses two or more alternate sites that it feels are handoff candidates. It simultaneously broadcasts a copy of your call on each of these sites. Your phone can then pick and choose between the different sources for your call, and move between them whenever it feels like it. It can even combine the data received from two or more different sites to ease the transition from one to the other.
This arrangement therefore puts the phone in almost complete control of the handoff process. Such an arrangement should ensure that there is always a new site primed and ready to take over the call at a moment's notice. In theory, this should put an end to dropped calls and audio interruptions during the handoff process. In practice it works quite well, but dropped calls are still a fact of life in a mobile environment. However, CDMA rarely drops a call due to a failed handoff.
A big problem facing CDMA systems is channel pollution. This occurs when signals from too many base stations are present at the subscriber's phone, but none are dominant. When this situation occurs the audio quality degrades rapidly, even when the signal seem otherwise very strong. Pollution occurs frequently in densely populated urban environments where service providers must build many sites in close proximity. Channel pollution can also result from massive multipath problems caused by many tall buildings. Taming pollution is a tuning and system design issue. It is up to the service provider to reduce this phenomenon as much as possible.
In defense of CDMA however, I should point out that the new EVRC CODEC is far more robust than either of the earlier CODECs. Because of its increased robustness it provides much more consistent audio in the face of high frame error rates. EVRC is an 8 kilobit CODEC that provides audio quality that is almost as good to the older 13 kilobit CODEC. Since CDMA consumes only as much of the "ether" as a user talks, switching everyone to an 8 kilobit CODEC was an inevitable move.
Supporters often cite capacity as one CDMA's biggest assets. Virtually no one disagrees that CDMA has a very high "spectral efficiency". It can accommodate more users per MHz of bandwidth than any other technology. What experts do not agree upon is by how much. Unlike other technologies, in which the capacity is fixed and easily computed, CDMA has what is known as "Soft Capacity". You can always add just one more caller to a CDMA channel, but once you get past a certain point you begin to pollute the channel such that it becomes difficult to retrieve an error-free data stream for any of the participants.
The ultimate capacity of a system is therefore dependent upon where you draw the line. How much degradation is a carrier willing to subject their subscribers to before they admit that they have run out of useable capacity? Even if someone does set a standard error rate at which these calculations are made, it does not mean that you personally will find the service particularly acceptable at that error rate.
Let's move away from CDMA now and have a look at TDMA. Before we can go any further though, I should note that there are actually three different flavors of TDMA in the PCS market. Each of these technologies implements TDMA in a slightly different way. The most complex implementation is, without a doubt, GSM. It overlays the basic TDMA principles with many innovations that reduce the potential problems inherent in the system.
To reduce the effects of co-channel interference, multipath, and fading, the GSM network can use something known as Frequency Hopping. This means that your call literally jumps from one channel to another at fairly short intervals. By doing this the likelihood of a given RF problem is randomized, and the effects are far less noticeable to the end user. Frequency Hopping is always available, but not mandated. This means that your GSM provider may or may not use it.
iDEN is a proprietary Motorola technology that no other company seems to participate in. Only Motorola makes iDEN phones, and only Motorola makes iDEN infrastructure equipment. Perhaps the company guards its technology on purpose. iDEN was initially deployed as an alternative to standard packet radio systems commonly used by public safety and business users. However, it also provided phone interconnect services that are extinguishable from phone services offered by the other PCS systems, as well as packet data services for web browsing and hooking up your laptop to the Internet.
Each of these TDMA technologies uses a different CODEC. GSM sports a CODEC called EFR (short for Enhanced Full Rate). This CODEC is arguable the best sounding one available in the PCS world. IS-136 used to sound horrible, but in the fall of 1997 they replaced their old CODEC with a new one. This new CODEC sounds much better than the old, but it doesn't quite match the GSM and CDMA entries.
TDMA systems still rely on the switch to determine when to perform a handoff. Unlike the old analog system however, the switch does not do this in a vacuum. The TDMA handset constantly monitors the signals coming from other sites, and it reports this information to the switch without the caller being aware of it. The switch then uses this information to make better handoff choices at more appropriate times.
Spectral Efficiency
Channel capacity in a TDMA system is fixed and indisputable. Each channel carries a finite number of "slots", and you can never accommodate a new caller once each of those slots is filled. Spectral efficiency varies from one technology to another, but computing a precise number is still a contentious issue. For example, GSM provides 8 slots in a channel 200 kHz wide, while iDEN provides 3 slots in a channel only 25 kHz wide. GSM therefore consumes 25 kHz per user, while IS-136 consumes only 8.333 kHz per user. When Direct Connect is used on iDEN, 6 users can be stuffed into a single channel, thus only 4.166 kHz is consumer per user. There is also a new 6:1 interconnect CODEC coming for iDEN which will allow 6 phone users per channel.
One would be sorely tempted to proclaim that iDEN has 3 to 6 times the capacity of GSM. In a one-cell system this is certainly true, but once we start deploying multiple cells and channel reuse the situation becomes more complex. Due to GSM's better error management and frequency hopping the interference of a co-channel site is greatly reduced. This allows frequencies to be reused more frequently without a degradation in the overall quality of the service.
Capacity is measured in "calls per cell per MHz". An GSM system using N=4 reuse (this means you have 4 different sets of frequencies to spread out around town) the figure is 5.0 We get an efficiency value of 6.6 fo







